Paysafe Logo

Don’t see the the payment window? We’ll help you re-launch the window to complete your purchase


Click to continue

Blog post

Online 24/7 to deliver your gold

 

Dungeoneering Overview

With Dungeoneering being buffed on the second weekend of May, we thought that newer RuneScape players would find it useful to read an overview of what Dungeoneering IS. This article is not geared towards RuneScape veterans who already know everything about this skill, or those players (both experienced or not), who don’t like having to figure things for themselves, as Dungeoneering contains puzzles. The whole Dungeoneering experience could be summarized as a very big puzzle. We don’t want to spoil it for you.

With that said, let’s dive in, shall we? The first thing you should know, is that Dungeoneering is a unique skill in that it’s actually way better to train it in groups after the first few levels. You manage groups with the Ring of Kinship. You can get it from the Dungeoneering tutor at the entrance of Daemonheim, the area where all of your Dungeoneering exploits will take place. You can get there by walking through the Wilderness, taking a ferry from south-west Taverley, using a the portal in Tower of Voices, or hitching a ferry ride from Al Kharid or Lumbridge Swamp.

You will not be able to bring any items to Daemonheim, instead, you will gear up doing Dungeoneering. Alternatively, you won’t be able to take Dungeoneering gear out of the zone either. It’s best to just bank your items for safe-keeping. Another thing, if you can get into a party, it’s practically always advantageous, because your XP gains will be better. There is a downside, however. Group play does require some coordination.

The first thing you should know is that Daemonheim has 60 floors. With each floor, Dungeoneering XP gains increase; however, the dungeon becomes proportionally higher. If you want to know if you will be able to access a certain floor, multiply the floor number by 2 and subtract 1. If your Dungeoneering level is higher, you can enter that floor.

Another thing – if you want to unlock a floor, you must clear the previous floor once you have enough levels for the next one. For example, you have 38 Dungeoneering, complete level 19 and ding level 39. You will have to clear floor 19 one more to unlock 20.
One more thing to concern yourself with is Dungeon complexity. It’s a six-tier scale, which controls how many skills will be available to you in the Dungeon. You should not that your Dungeoneering XP gains will be diminished in relation to the complexity level of the Dungeon. The lower the complexity, the more your Dungeoneering XP gains will be nerfed.

Another matter to consider when Dungeoneering is Dungeon size. They are generated in small (4×4), medium (4×8), or large (8×8) sizes. Obviously, the bigger the room, the more XP; however, some players prefer completing more dungeons of smaller size instead of one large one.

Another contributing factor to your XP is Prestige. Unfortunately, it’s not Prestige from the movie with Christian Bale and Hugh Jackman. Instead, it’s a mechanic, designed to prevent you from spamming the same floor over and over gain. All that a fresh Dungeoneer needs to know is that he should do every floor available at his Dungeoneering level once, before resetting and repeating to gain maximum experience.

Finally, the Dungeon difficulty and experience gained is influenced by the number of players in your party. Obviously, more is better. We have to warn you; however, that if someone leaves the party before completing the Dungeon, any puzzle that requires the full team, won’t be able to be solved. It’s viable to prepare for this by accounting for a player leaving when setting up the dungeon (you set it for 4 people, even though there will be 5 players). The downside is that the XP you gain will be reduced.

So, these are the basic concepts of Dungeoneering. We hope you dare to enter Daemonheim this weekend and have loads of fun while in there. ‘Nuff said, good luck, Dungeoneer.

USE US - ENJOY GAME!